I made Channeling Medusa in 2015, as part of an augmented-reality installation produced with my School of the Art Institute students at the Art Institute of Chicago Museum. I used Antonio Canova’s sculpture, Head of Medusa (1801), an important part of the AIC collection, as an augmented-reality “trackable.” Through the Romantic App (that I produced collaboratively with my class), users could see the piece playing on the surface of the sculpture. I used “medusa,” because it is a form of the Greek word metis - “feminine wile” - that which the male gods strove to obtain. Channeling Medusa is actually a selfie video that I projected onto my 3D computer-model, also inspired by the original Canova.

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