Dream, 2009
10-minute 3D Animation, Looped
Dream is a fluid environment evoking x-rays and the style of medical imaging as well as biological elements. Semi abstract, the animation suggests cells, blood vessels and a range of the visceral emissions that come from bodies.
Dream is also a way of imagining a digital body, on the edge of the abstract or the graphic, yet with the slow time and space of a painting or a dream or a dream of painting.
Dream consists of two parts. In the first, a fish-eye super wide-angle virtual camera has been rotated 90 degrees to be vertically oriented in the horizontal space. In the second, the camera's view point is similarly rotated from frontal to upwards. Both camera moves are unfamiliar because impossible with analog cameras, and so were deployed to create a sense of spatial ambiguity.
The sound track, by composer Edmund Campion, also functions on an edge between representation and avant-garde composition, integrating sounds emitted by bodies and fluids with classical compositional strategies.